I will do more of these thumbnails.
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FEEDBACK:
I did a quick paintover of the last one then broke off the top into its own design as i felt the shape of 6 - though cool - was losing a sense of direction - backwards and forwards was getting ambiguous. Even separated this view could be the back of the ship.
Some of the others are feeling a bit too organic droopy and don't have a cool bold silhouette. This is particularly problematic with 5 and 3. 2 has potential but the top and bottom massing is too even and needs to be pushed more. 4 and 1 have some cool shape sin them but the direction of the ship is an unknown.
Remember to indicate some potential surface/material breakup even at the sketch stages as it'll really help these read more clearly. Also whenever possible use the forms on the surface to help define the shape of the ship in an interesting way. You're doing it a bit - but try to have these cuts interact with each other more. Also through some darks in there to help really imply the depth of some of the techy areas and deeper shell reveals.
Carry on!
Thank you, this is very helpful!
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